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About an issue when applying a diffuse map

About an issue when applying a diffuse map

Anonymous
Not applicable
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3 Replies
Message 1 of 4

About an issue when applying a diffuse map

Anonymous
Not applicable

Hello everyone,

 

I'm using 3DS Max 2016.

I have a part of a model (a display).

As you can see on the picture attached, the diffuse map perfectly matches with the UV map.

But when I assign a material and display the result in the viewport, the texture is like stretched out.

Where does it come from?

Thanks a lot.

 

Issue_Texture.jpg

 

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Accepted solutions (1)
607 Views
3 Replies
Replies (3)
Message 2 of 4

RobH2
Advisor
Advisor

You've likely solved this by now but when that happens again you can detach just that single face, assign a UVW Map to it so it fills the UV space and reassign just the face diffuse map to just that mesh. It's a fast fix until you have time to further diagnose the other problem. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 4

Anonymous
Not applicable
Accepted solution

Hi.

Yes I solved it.

It was a little bit silly!

In front of the display you have a glass.

When I dragged the material, it applied to the glass and not the display.

Since I hadn't the correct UV map on the glass, it was stretched out.

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Message 4 of 4

RobH2
Advisor
Advisor

Great, glad you solved it. Max is very powerful and sometimes these little things can drive you crazy. Glad it worked out. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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