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10-19-2019
06:49 AM
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Hello everyone,
I'm using 3DS Max 2016.
I have a part of a model (a display).
As you can see on the picture attached, the diffuse map perfectly matches with the UV map.
But when I assign a material and display the result in the viewport, the texture is like stretched out.
Where does it come from?
Thanks a lot.
Solved! Go to Solution.