3dsmax 2016 scale render

Anonymous

3dsmax 2016 scale render

Anonymous
Not applicable

Hello friends,

 

I hope you can help me with someting.

 

I have created a model in 3dsmax with real world measures (in cm). What I am doing is a button box for Pc SimRacing, and what I want to do now is render the image (my model) from 3dsmax with the correct measures so that I can print a template for cutting the wood.

 

How can I do this ? How do I render with the real measures ?

 

Thank you

bleeding_me

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irishman_team_kilber
Mentor
Mentor

there is no button for a sim race-track you would need to model it from a tutorial if you can find that kind of tutorial out there, you could find a lot of tutorials on how to make a car race-track. or do you want to create a button that you can insert into max and just click it? i think shawn @lightcube will need to help you at this in 3ds max maxscript but you would need to know the maxscript language

 

that is what i first thought as a 3d program you just press a button and 3ds max just automatically modeled the thing for you, without putting any effort into my searches or reading book or reading tutorials. 

 

 @Alfred.DeFlaminis can a person even create custom buttons in 3ds max? i know there are plugins but not buttons without knowing the langugage autodesk used?

 

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Anonymous
Not applicable

Hi @irishman_team_kilber,

 

First of all, thank you for reading my post and replying to it ;).

 

But I think you didn't understand what I was asking :).

 

I don't know if you are familiar with SimRacing, but in SimRacing there are boxes called "Button Boxes" (like the name say's) have buttons that are used to assign some functions of the car so that in the race you can change them, like the real race cars have. For example, turn on or turn off the lights. 

 

Here's is an example of a real race car "Button Box" and below a SimRacing Button Box

Screenshot_2.jpg

Screenshot_3.jpg

And what I did was to create my own layout of a button box, so that I can then print a template for cutting into the wood.

 

And here is my model created in 3dsMax:

Button Box Viewport.jpg

 

So, my question was not related on having a button in max to model the box for me :).

 

My question is, having this model of mine created in Max with real measures, how can I render with those real measures to print a template ? 🙂

 

Thank you,

Bleeding_me

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irishman_team_kilber
Mentor
Mentor

I thought you were talking about the game itself there was a game called sim racing i gave you the video to how to use real world measurements from turbosquid, he explanings how to use the real world measurements if you watched it

Alfred.DeFlaminis
Alumni
Alumni

Hello @Anonymous and welcome to the community,

 

If I am understanding you correctly, I think you want a free little script called DiMaster 2 by the infamous Bobo.  Can you check that out for me and let me know if that does what you need?  Thanks!

Best Regards,

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irishman_team_kilber
Mentor
Mentor

@Alfred.DeFlaminis would that even work that script if it was last updated in 2008 in 3ds max nowadays?

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Alfred.DeFlaminis
Alumni
Alumni
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bob.bernstein
Collaborator
Collaborator

As I read this thread, even your idea of the script AJ seems to not address the need of the OP.  The script will allow the OP to see what he's created, but he's not doubting that his model is correct to scale.  

He is concerned that no matter what he modeled, once he renders and then plots a template, the end result may no longer be identical to the units he entered into max.  I think he's looking for direction to zero out any errors introduced to the scaling.

 

 

 

Alfred.DeFlaminis
Alumni
Alumni
Accepted solution

Thank you @bob.bernstein, that makes sense to me.  I did make a mistake there.  I get it now.   I appreciate you setting me straight.  

 

My advice is to make sure you know the dots per inch that you'll be printing at.  If you want to print to scale, you'll need to render with that in mind as well which can be tricky.  To verify the lengths, you can still use the Bobo script and print the dimensions to check with a ruler after printing.  

 

If your printer prints at say 200 DPI, then you'll need 200 pixels of render space per inch.  Let's say the whole housing is 10 inches across, then you need 2000 pixels of printed area which will be impacted by the camera zoom/level.  If you plan on printing to a 8.5 x 11 piece of paper, in pixels @ 200 dpi that would be 1700 x 2200 pixels.   (You can use the print size wizard as well to work out the DPI.)   If you have .5 inch margins around the edges of your paper, then you'd render at 1500 x 2000. Some printers can print to the edge of the page, so you can set 1700 x 2200 in that case.  (Or use Print Actual Size or Scaling 100% in the print properties out of the printing application.)  

 

But you still have to zoom properly to get it to render at the right size.  You may have to experiment, but I'd try the following.

 

1) Make a 8.5in by 11in plane and put it under your object.  Maybe make it not renderable in the object properties.  

2) Center it under your model

3) Press F10 for the common render settings, set the resolution to 1700 x 2200 (assuming 200 dpi in this example with Print Actual Size  or 100% scale) 

4) Go to your top viewport and zoom in until the edges of your plane fill the frame perfectly.   Or, if you prefer a camera, use a camera rotated exactly 90 degrees downward and a very low FOV.  (like, .1)  

5) Render and print.  Check the DIMaster measurement against a ruler to ensure they are the right size.  If not, zoom as needed, renderer and re-print.  If you know you are going to do this a lot, save that scene for use with future objects.  

 

It's a bit janky of a process, I do think this would work though.  

 

Best Regards,

Anonymous
Not applicable

Hello guys,

 

THANK YOU for all your help on this. I'll try out the solutions you presented and let you know :).

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Alfred.DeFlaminis
Alumni
Alumni

Happy to help @Anonymous, looks like a cool project.  Love to see a video when it's all said and done!  If you have any trouble or questions please let me know.  

 

Best Regards,