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3ds max vieport object edges bug

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Message 1 of 12
maryd1
859 Views, 11 Replies

3ds max vieport object edges bug

IMG_20240207_102500.jpg

Hey everyone, I keep having the following issue with 3ds max: (see Image I updated my drivers B) prune cleaned my scene C) I made a new scene and merged my old model Nothing worked the problem pops up again after a few clicks. 

11 REPLIES 11
Message 2 of 12
RobH2
in reply to: maryd1

Can you give a hint as to what the problem is?


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 12
maryd75AKCKN
in reply to: RobH2

Hello,  sorry for the late reply autodesk is really bad about notifing about replies. 

So image you are getting a glitched edged view without having activated the edges visibility (f4 in windows). That results in a very messy looking viewport and buggy object snap. It usually doesn't occur often in one scene but for some reason it keeps happening and I haven't imported any models in this scene everything is modeled from scratch by me. 

Message 4 of 12
darawork
in reply to: maryd75AKCKN

Hi,

 

Sometimes this happens when one corner of the mesh is slightly lower than the rest, or stuff is modelled far away from the origin point (0,0,0). Other times I get unknown degradation of the model that only goes away by turning on viewport clipping and moving the bottom slider slightly up.

 

Would it be possible to upload the model, or the troubsome section of it only, as a zipped Max file?
I'll take a look and see if it happens here. If it happens to both of us, then I'll try to figure out why.

Regards,

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

Message 5 of 12
maryd75AKCKN
in reply to: darawork

ah sorry for the late reply, the file was at my works pc. I am not attaching any textures because honestly we havent expanded on the design of the building yet.

The weirdest part is that I have more complex files that work fine.

Message 6 of 12
Diffus3d
in reply to: maryd1

I don't see that happening in the scene when I look into it, but may I have the wrong object.  Which object is it?  Since many poly objects here have more than 4 sides it may be related to that.  If you take a problem object and put a subdivide modifier on it then put the value up very high (so it uses few polys as possible), does the problem go away?

 

Best Regards,

Alfred (AJ) DeFlaminis

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Message 7 of 12
wernienst
in reply to: maryd1

IMHO, it's the way Max (or more exactly, the Nitrious driver) is drawing edges in the viewports. See this part of your file (I have isolated it and activated Display Selected With Edged Faces).

wernienst_0-1708083725644.png

Now, if you zoom in, some edges suddenly disappear!

wernienst_1-1708083765384.png

The reason is that you actually do not zoom in but move the camera towards the object. And due to the limited precision of the viewport, the distances of these edges are becoming greater than the polygons in front of them. It's obvious when activating See-Through.

wernienst_2-1708083843958.png

Under normal circumstances, you wouldn't notice this. But you're using a great focal length (small Field-of-View in Max' viewport terms) in your file.
That's my explanation. But I am not an expert.

Message 8 of 12
maryd75AKCKN
in reply to: wernienst

This not how the model should look.....And I ve been using the default viewport settings for hundreds of scenes with no issue. (and no adjusting clipping doesnt fix it)

maryd75AKCKN_0-1708087135020.png

 

Message 9 of 12
RobH2
in reply to: maryd1

@maryd75AKCKN

Thanks for uploading the file. I had a look at it and don't see any issues. I'm not sure it's related to the render engine as I have V-Ray and not Corona. But as a diagnostics, what happens if you set your renderer to Arnold and put on a basic Arnold claylike material or something? Do you still see the short edges appearing?

 

I'm thinking it's a video driver issue. What video card do you have? Have you completely uninstalled the video drivers and then reinstalled them, a clean install I mean?  Also, have you  tried installing an older release of your video card driver, say, two releases back?

 

I have an RTX 4090 and last fall they released a new driver. It caused all kinds of issues for me in Max and in multiple programs with screen draws. I uninstalled it completely and then reinstalled the older driver and all looked fine. Then I waited for two more driver released to occur and installed the new latest one, skipping over two of them. Now the new driver is good and I don't have issues. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 10 of 12
maryd75AKCKN
in reply to: RobH2

I am starting to think its a graphics card issue as well. 

The pc I am using has the following specs: 

processor: AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz

Ram:32

Graphics card: NVIDIA GeForce RTX 3060

I guess I ll try re installing the nvidia drivers

 

Message 11 of 12
Diffus3d
in reply to: maryd1

Looks fine to me with a 3070 rtx.  But... I don't know if I have the same part selected.  Maybe it's a problem with a certain piece of geometry. 

rtx3070.PNG

 Best Regards,

Alfred (AJ) DeFlaminis

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Message 12 of 12
maryd75AKCKN
in reply to: Diffus3d

hello, its been a few days, I did my best to clean and update my drivers the scene seems to behave for now. 

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