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I'm trying to export a large complex Barge model to an .fbx to then import into both Unity and Unreal Engine 4.
The model is a combination of .dwg imports and .iam imports that were then UV Mapped, textured, and transformed.
At first, I tried just exporting the model out with all of its parts to an .FBX which seemed to work well. I checked off the appropriate boxes (Embedded media included) and then opened up the FBX in 3DS to check it. The export seemed to work well, but when I import and open the FBX in either Unreal or Unity the model was messed up.
(By messed up I mean, some objects were flipped over their normal plane, some objects were moved in relation to other parts, and almost looked like the model was exploded)
I assumed this was because there were so many individual parts that it was hard for the engines to import all the information so to cut down I want to join all the parts that have the same texture.
When I went back into 3DS Max to do so I was not able to attach using the the Attach tool under Edit Geometry in the Edit Poly Modifier as it showed nothing under the attach list, and I had a "circle with a line through it" icon when I try to click objects in the scene or scene explorer. As I am not too experienced in the program I tried some troubleshooting.
First I reset the xForm on all of the available objects, then placed a Edit Poly modifier at the end of all the objects to see if that would help, but I still was not able to join the objects. I then went on to reset 3DS Max and its User folder, and after being unsuccessful with that I moved onto 3DS Max 2019 from '17 still getting the same results.
In summary, I need to reduce the number of parts in my project, to then export it all to an .FBX and then be able to open it in Unity and or Unreal Engine.
I have previously done this with no errors, so I know it is possible I just feel like I am missing a small step somewhere.
Feel free to contact me here, or through email at [email protected]
Thank you very much for your time,
Luis Lema
Vice President
VIR2AL Tech
Solved! Go to Solution.