Hello everyone.
I am having a bit of a weird issue when exporting an OBJ file from 3ds max.
For simplicity, I create a sphere in 3ds max, press UnwrapUV, and do a quick flatten mapping to it.
which gives me the following result:
Now, if i export it as FBX, and then reopen it in 3ds max, and then click on the unwrapUV's, I see the exact same results.
The problem is, if i export it as OBJ, and then reopen it in 3ds max, i click on unwrapUV's to see its UV's and see the following:
Not only that it totally ignores the UV's i previously made, note how it even places the sphere outside of the bound of the UV space.
What is going on??
Thank you.
Solved! Go to Solution.
Solved by 10DSpace. Go to Solution.
Try collapsing the stack before exporting via .obj and see if that preserves the UVs on re-import. There was a bug in an earlier version of Max (Maybe 2020) that did not lock in changes unless you collapsed the stack. Just a guess here.
Make sure that the "Texture coordinates" option is checked for both .obj export and import.
Importing the obj file using the Import menu (instead of just dragging it into the project), and then ticking the import UV's did that for me.
Thanks.
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