Community
3ds Max Forum
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

3ds max obj export destroy uvs

3 REPLIES 3
SOLVED
Reply
Message 1 of 4
andrei.platonov
584 Views, 3 Replies

3ds max obj export destroy uvs

Hello everyone. 

I am having a bit of a weird issue when exporting an OBJ file from 3ds max.

 

For simplicity, I create a sphere in 3ds max, press UnwrapUV, and do a quick flatten mapping to it.

which gives me the following result:

andreiplatonov_0-1651431815145.png

 

Now, if i export it as FBX, and then reopen it in 3ds max, and then click on the unwrapUV's, I see the exact same results.

 

The problem is, if i export it as OBJ, and then reopen it in 3ds max, i click on unwrapUV's to see its UV's and see the following:

andreiplatonov_1-1651431978581.png

 

Not only that it totally ignores the UV's i previously made,  note how it even places the sphere outside of the bound of the UV space. 

 

What is going on??

 

Thank you.

 

Tags (4)
3 REPLIES 3
Message 2 of 4
10DSpace
in reply to: andrei.platonov

@andrei.platonov 

 

Try collapsing the stack before exporting via .obj and see if that preserves the UVs on re-import.   There was a bug in an earlier version of Max (Maybe 2020) that did not lock in changes unless you collapsed the stack.  Just a guess here. 

Message 3 of 4
10DSpace
in reply to: andrei.platonov

@andrei.platonov 

 

Make sure that the "Texture coordinates" option is checked for both .obj export and import. 

 

 

Message 4 of 4

Importing the obj file using the Import menu (instead of just dragging it into the project), and then ticking the import UV's did that for me.

 

Thanks.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report