3ds Max & Maya Question
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Hi all.
If this isn't the correct place to ask, can someone point me in the right direction.
A client has come back after a few years with updates to his development.
This was when we used to use Maya & Mental Ray.
Now, we use Max & Corona.
I'm trying to get the scene from Maya into Max.
However, we don't have Mental Ray - even though the textures are showing in the scene, Maya isn't letting me access them in because the material 'doesn't exist' as it's mental ray
I've tried exporting things as FBX but things are just coming in as non textured materials.
Is there a way for me to convert all my materials in Maya to lamberts or something?
How can I get mental ray?
Any help with this would be great.
Thanks