Hi, Thanks for any time and help.
When creating a very basic scene in 3ds Max 2023 > exporting it out as an FBX (baking animation) > opening it in FBX Review (version 1.5.3.0), the Skin does not appear to work. The animation, bones, etc. can be seen working, but the mesh is not animated. Is this a bug with Max 2023?
Using Blender and doing the same process, the FBX file from Blender appears to work without issues in FBX Review.
Using the FBX from 3ds Max in Embergen, -the FBX mesh / animation works. But the same FBX file from Max does not work in FBX Review.
Hoping to find out how to most successfully export FBX's from 3ds Max 2023 that will work in FBX Review.
Thanks again 🙂 !
Edit: The exported FBX file from 3ds Max 2023 that does not work in FBX Review, -when imported into Maya 2023 does work.
Solved! Go to Solution.
Solved by koluchko777. Go to Solution.
Hello!
I don't know if it's still relevant or not. I had the same situation. It helped me export version fbx in 2011 or less.
And make sure the checkbox is checked to show geometry deformation in Fbx Review.
Hello @joshpurple ,
If the post by @koluchko777 solved your problem, please mark her post as the solution so that the next person with the problem can find a solution easily, and to give her credit for her contribution. Thanks!
Best Regards,
Alfred (AJ) DeFlaminis
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