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3ds max 2017 bug ( ? )

9 REPLIES 9
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Message 1 of 10
SharoozAsghar
2836 Views, 9 Replies

3ds max 2017 bug ( ? )

Hey Guys,

 

so this is a slight issue for me. When im in my current viewport and press f for front for instance, instead of turning the current viewport to the front perspective, it switches to another viewport tab. How can I stay in the same viewport?

 

To sum up:

 

Im in perspective >> i press F for front on the viewport im in >> doesnt turn the current viewport into another but jumps to another viewport.

 

Question: How can I have max stay in the same viewport? In max 2016 that was no problem at all.

9 REPLIES 9
Message 2 of 10
jens.diemer
in reply to: SharoozAsghar

That's not a bug. This is a long awaiting bugfix made in 2017 for changes back in max 2010, see: http://3dsmaxfeedback.autodesk.com/forums/76763-small-feature-requests/suggestions/1109055-switching...

Jens

------------------------------------------------------------------------------------------------------------------
https://github.com/jedie/3dsmax_bugs | https://github.com/jedie/3dsmax_patches
Message 3 of 10
SharoozAsghar
in reply to: jens.diemer

Oh god... I was OK with Viewports not switching! Can i toggle it back so it stays in one viewport?
Message 4 of 10

i tried it on my system and it works as intended.

 

strange issue. have you made any custom keybindings?

Message 5 of 10

I have only one custom msxcript that i have assigned to the C key. Nothing more. If you have fixes for this i would be really happy!

To clear it again:

My issue is that max wont stay in one viewport. Example, i am maximized in one viewport and then press F for front. Instead turning the CURRENT viewport to top, it switches to another viewport.

I appreciate any help since its very frustrating 😞 Also i use max 2017
Message 6 of 10

I made a .gif to visualize my problems. When viewport isnt maximized it works as it should. Any help appreciated!

 

Animation.gif

Message 7 of 10

bump

Message 8 of 10
jens.diemer
in reply to: SharoozAsghar

As is sayed. This is not a Bug. This is a good way to keep your viewports as they are...

Jens

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https://github.com/jedie/3dsmax_bugs | https://github.com/jedie/3dsmax_patches
Message 9 of 10
dd_goehler
in reply to: SharoozAsghar

You can fix it with a macroscript.
Something like:

viewport.setType #view_front

If you press F11 and paste the line above in the editor, then you can execute the line by pressing enter.
After confirming that it works, you can select the entire line, and drag drop it onto your UI. That will create a macroscript in your system.
Now you can go and customize your keyboard, and bind F to the new macro. It will be in the category DragAndDrop.



Now you can do the same for the other views:

#view_top
#view_bottom
#view_right
#view_left
#view_front
#view_back
#view_persp_user
#view_iso_user
#view_camera
#view_spot
#view_shape
#view_grid

Kevin Gøhler
Technical Director
Dimension Design ApS
Aalborg, Denmark
Message 10 of 10
MachtTot
in reply to: dd_goehler

This is confusing behavior and leads to even more confusing situations than what SharoozAsghar illustrates in that animated GIF. I find it hard to believe the majority of Max users want this.

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