3D Studio Max - What settings/tool settings would like to have as default?

3D Studio Max - What settings/tool settings would like to have as default?

jibijib
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3D Studio Max - What settings/tool settings would like to have as default?

jibijib
Collaborator
Collaborator

I've raised these numerous times over the past ten years, as bug reports/suggestions/forum posts, so thought I'd post them here again.

 

I would like the plane primitive to just have 0 length segments instead of the 4 as default.

I've never wanted to create a plane with four segments on it.

 

The cylinder primitive has five segments - I've reduced this to minimum/zero. I know these are legacy settings since Max version one to show what you can do for tutorial reasons/newbies , but I'm sure these should be setting back to the sensical/sensible values by now.

 

Chamfer tool should be setting to Tri instead of quad/uniform. Again, if I want three segment chanfers instead of one, I would set three. This is another case of max devs introducing a new default without considering/asking what users are used to.

 

 

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Message 2 of 6

PropChad
Advocate
Advocate

Everyone would like something different. I'd rather my plane have at least one division in it. So having them change the settings to appease you, would displease someone else. And my preference would displease others. At least with yours you can just right click on the fields and drop to zero. Either way, I'm clicking or entering fields for my preference of one division.

 

Low poly modeling has become less common than mid to high poly, so going to the old tri method for the chamfer modifier would be going against trends. And again, your preference differs from mine. I rarely use tri unless I'm doing weighted normals on something that's exported to a game engine, and then I'd be doing that in the editable poly, which does default to tri (Standard). So I'd prefer the newer updated, and more accurate Uniform chamfer methods for modifier, as it uses weights. If they keep everything the way people are used, then newer, more advanced methods get ignored to appease those who don't like change and the improvements become moot. 😕

 

It would be nice to adjust the default settings to our liking for those that get annoyed of them, are the primitives defaults hard coded in, or is it as simple as changing one of the many text editable settings files that 3ds Max has? *edit: Or do the primitive settings get saved in the maxstart file? I've never tried that.

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Message 3 of 6

Anonymous
Not applicable

Within Chamfer modifer (assume you mean Chamfer command in editablePoly?) you can setup different defaults/presets and recall them from a dropdown list.

DataChannel and  Liquid Simulation View->Liquid parameters has this too.Sadly those are the only ones.

defaults.PNG

So there`s already a mechanism build into 3dsmax. I don`t know if there are any plans of the dev-team to roll this out to other modifers or primitives, but why not. At some point the have to revisit all this tools anyway to fully port them to QT. Would make a lot of sense.

 

 

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Message 4 of 6

brentscannell
Autodesk
Autodesk

I'd like to potentially steer this in a slightly alternate direction. Rather than updating all the defaults, where I'm confident we'll never make everyone happy, would it make sense to explore the idea of making this setting customize-able? What I mean by that is, if you could update the default value for this parameter and others for your user profile/machine, how much time might that save you? Would that be interesting?

Message 5 of 6

Anonymous
Not applicable

@brentscannell wrote:

I'd like to potentially steer this in a slightly alternate direction. Rather than updating all the defaults, where I'm confident we'll never make everyone happy, would it make sense to explore the idea of making this setting customize-able? What I mean by that is, if you could update the default value for this parameter and others for your user profile/machine, how much time might that save you? Would that be interesting?


Like i said: Roll out Chamfer modifier presets to other modifiers/tools. Perhaps together with a new view for easier editing of the changed parameters.Or do you imagine something different?

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Message 6 of 6

PropChad
Advocate
Advocate

It would make things less tedious/annoying. I don't know how much time I'd save personally, but it would be a welcome feature.

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