360 Preview Animation?

Superla-Envoke
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Enthusiast

360 Preview Animation?

Superla-Envoke
Enthusiast
Enthusiast

Just wondering if there's a way to create a 360 preview animation?

 

Currently I have to turn my settings down to as low as I can go, then render for a couple of hours (talking about 2000 frames).

 

All I need is a preview animation level of quality, so rendering is very time consuming and counter intuitive. 

 

Any suggestions?

 

Thanks,
Dean

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Anonymous
Not applicable

Mornin' Dean!

 

There's a few ways you can go about this.  one is rendering, like you've already experienced.  Other is a **** cool feature Max added at some point (2017, maybe?), and something Maya's had for a long time--creating a "playblast," or "Make Preview" as it's called in Max

 

Easiest way to pull it up is using "****+v" in the desired viewport.  You'll see  options for what viewport shading mode you want, size, etc.  Important thing is to pick "Custom File Type" down at the bottom so you can save the video in a spot you want it later.  Then just fire that off, it'll go through each frame using that viewport quality level, and there you'll have it.

 

For rendering...are you rendering a full animated scene, or just a 360 turntable?  I'd say 10 seconds at 30fps, max, would make a plenty smooth turntable for you.  2,000 is obviously going to take a whole lot longer!  You can, for preview purposes, change the frames per second down if you really need that long of a sequence rendered (say you're rendering 30fps, just render a 15fps preview to cut down).

 

As for quality settings, depends on renderer you're using!

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Superla-Envoke
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Enthusiast

Hi,

 

Thanks for your reply. 

 

When I say 360 animation, I mean 360 spherical / VR, rather than turntable. The Make Preview works fine for standard cameras, and I was wondering if there's something similar for previewing 360 spherical cameras.

 

Thanks,
Dean

Superla-Envoke
Enthusiast
Enthusiast

wow, Autodesk are "big on VR" apparently, but can't develop the simple tools to do a simple VR 360.

 

Anyone have any suggestions? Wait until Max 2020?

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Anonymous
Not applicable

We have been having this issue laltly when creating 360 content. Its very hard to get previews.

We have been setting up a linked camera with Front, Left, Right etc...all set to 90degrees FOV. You can then use after effects vr plugins to stitch that all together into a 180 or 360. Its a bit fiddly and even rendering the stitch can take a bit of time however it means you can get previews out. 

 

Cinema 4d has the option to render out cube maps, these can then be stitched together in Ae but it means not having to export out each camera individually its just one export. 

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