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A little bit of introduction before ask the question.
introduction
I'm in the middle of a research trying to find a way to "bake" a meshed point cloud file into a clean mesh, my input source file is either an obj and a stl mesh (between 3ds max and DesignX are the only two options available).
As far as I tested, when I open the obj file in Meshlabs I can see the the colors in the mesh in the vertex color channel (stl doesn't do it so I just focus on obj testing) then after check the vertex color information is imbedded in the mesh, import that obj in 3dsMax, but despite trying to reveal that information trough "Map Channel Info", "Vertex paint" modifier and also Materials/maps nothing seems to have effect.
I know you can create meshes with vertex color information in 3dsmax and exported, but I wasn't able to retrieve that information even with meshes created in the same 3dsMax.
question 1
Am I looking in wrong place and 3dsMax is lack of that feature and become unable to read vertex color from external sources?
question 2
Is this a obj import/export settings issue? what is the right setting for this type of job?
*I already spend a significant amount of time in research and test, so I'm worried to spend time more time in something futile and better focus in another approach.
Thank you for the time and help.
Solved! Go to Solution.