Physically Based Rendering in Max?
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Hi,
I need to create PBR textures for models that I created in Max. I'm wondering what is the best way to approach this. Can I create the various profile maps within MAX or is their a recommended software for this. I don't want to spend hours on end painting models, a drag and drop with ability for some alterations would be ideal. Also the types of models will vary from products like shelves, fridges, tables to beds sofas and pillows.
I would greatly appreciate any help on this topic.