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12-09-2014
07:37 PM
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Hi all! i'm on 3dsmax version 17.0 SP2 commercial.
I'm trying to use ambient occlusion by assigning an AO map to the light shader in a standard omni light, according to this tutorial, but it seems that rollout is missing in my modifier panel.
I searched HELP and everything seems to be in order, ie mental ray extensions enabled and mental ray renderer assigned. There was even an article for the light shader rollout which leads me to assume the methods are still the same for Design2015 as with previous versions.
Also, i found this thread on manually altering a directory file but that seems to be specific to the 2009/10 ver.
Would really appreciate any help!
Thx!
ian
Solved! Go to Solution.