Max Interactive and Revit Live - Send to 3ds Max

Max Interactive and Revit Live - Send to 3ds Max

Anonymous
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Max Interactive and Revit Live - Send to 3ds Max

Anonymous
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Hello,
I am working with a project that was made using Revit Live. I extract the .lvmd file into a MaxInt project and then start sending assets to 3ds Max for tweaking, which is mainly converting to V-Ray materials, enhancing textures and reducing topology. The problem happens whenever I complete the tweaking and I use Interactive > Level Send Selected to update the asset. On MaxInt import, it creates a duplicate unit in my project, loses the transform data (world position & rotation), and completely loses it's internal scale... Instead of simply updating the asset placed in my scene it creates a duplicate at world 0, 0, 0.
I have also noticed on occasion that BIM data from Revit Live projects goes missing during this "Send to" process, and I can only imagine one would lose flow editor/lua scripts on import doing this as well. Additionally, inside 3ds Max it appears there is a strange grouping structure with a "dummy" asset that has been set up for the LOD's.
What do I need to do to retain world transforms when sending from MaxInt to Max? How can I prevent making duplicate assets if I want to keep scripting information on the original project unit? Some clarification would be great.
Thanks,
-kiefer

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