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Creo - Max workflow

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Message 1 of 6
Anonymous
1905 Views, 5 Replies

Creo - Max workflow

Anyone here bringing Creo CAD files into 3DS Max?

What file flavours are you using? 

Thanks

Nick

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Message 2 of 6
leeminardi
in reply to: Anonymous

If you are primarily concerned with transferring 3D part or assembly models and want to maintain smooth surface definitions (as opposed to a tessellated model) I would consider using IGES or STEP. The IGES file will transfer B-spline surfaces via IGES as noted here.  In Max they will become NURBS which you can convert to an editable mesh or poly if you want.

lee.minardi
Message 3 of 6
Anonymous
in reply to: leeminardi

Hi Lee

Thanks so much for your reply.

Essentially I have been employed to create animations from Creo files.

We have tried a few flavours but at the moment .SAT is the cleanest.

STEP and IGS seem to come in Tri's which is a bit messy, im more of a "Quads kinda guy".

I dont need to adjust the models once they come in, just texture/map them, possibly do assembly explosions, camera fly throughs but almost definitely get them to interact with a particle/fluids system, e.g. water running through a (creo)tap.

I keep finding buggy mesh on import, sometimes faces are missing, or the mesh is crushing, particularly if there are text extrusions on the surface.

Just interested to know if anyone has a suggested workflow. I will speak to the CAD guys about your suggestions with B-splines and see if they can export that way (i have no idea what options are available in Creo!) Perhaps I need to learn that software too!!! Or they just switch to inventor! lol

Thanks 

Nick

 

Message 4 of 6
CPH-Edwards
in reply to: Anonymous

I see that this thread is 3 years old...I'm using Creo & Max in conjunction.  I'm exploring what is the best workflow for bringing CAD into Max.  I've mostly been pulling in STEP & if there needs to be some geometry "flexing" I've used the Quadify & Retopology...but I've got this one...that is giving me a headache.

Message 5 of 6

Hello! Would there be any way to import a Creo model to 3DsMax in quads format to be able to edit the mesh more easily?

Message 6 of 6

Good question...

I think the root of the problem is creating the mesh for various types of operations.

Traditionally the mesh is to be used for CNC or machining...then along came additive manufacturing...which originally was to "create" an accurate mesh with the fewest triangles.

 

As I'm writing this, I have a new idea and that would be to use the mesh from the FEA tool, Creo Simulate...I will need to try this...

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