Hi everyone,
I'm new to 3ds Max and am having trouble creating custom materials for my models. Specifically, I'm trying to create a custom metal material for a robotic character I'm working on.
So far, I've tried using the pre-built materials that come with 3ds Max, but none of them quite fit what I'm looking for. I've also experimented with the Material Editor, but I'm not quite sure how to create the specific metallic finish I'm going for.
If anyone has experience creating custom materials in 3ds Max and can offer any advice or guidance, I'd really appreciate it. Here are some specific questions I have:
Any help or advice would be greatly appreciated. Thanks in advance for your time and expertise!
Best regards,
Hello prestigegroves
I'll try and answer each point individually:
Hope this helps, materials and shading is really a fun and interesting topic, but it is quite large, there is lots to learn.
Good luck!
Carlos
Hello everyone, I'm new to 3ds Max and am having trouble making custom materials for my models. I'm attempting to make a special metal material in particular for a robotic character I'm working on. I have so far tried using the 3ds Max pre-built materials, but none of them quite fit what I'm looking for. Even though I've played around with the Material Editor, I'm still not entirely sure how to achieve the precise metallic finish I'm after. I'd really appreciate any advice or direction from anyone who has used 3ds Max to create custom materials. What settings should I be adjusting in the Material Editor to achieve a realistic metallic finish? Are there any plugins or third-party tools that you would recommend for creating custom materials in 3ds Max? Any help or advice would be greatly appreciated. Best regards, Birla Trimaya, and thank you for your time and expertise.
I would be grateful for any guidance or direction from anyone who has used 3ds Max to develop bespoke materials. What parameters should I change in the Material Editor to get a true metallic finish? Would you recommend any plugins or third-party tools for developing bespoke materials in 3ds Max.
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