Hi all, this is probably a pretty easy question, but i cant find the awnser here nor online.
I have made a toon shader with my preffered settings.
added a ramp in front, toon in the middle and converted it to a material.
I have also made a material with the desired coloration and settings.
But now the problem, how do i connect the two? So that my 'combined' material has the outline of toonshader and coloration of my material?
I have experimented a bit by myself a while ago, and made a multi/sub-object, but it felt as if it did not really do justice to the colors i designed.
So, does anyone know if it is supposed to be done another way, or did i mess up with my first attempt within the multi/sub object?
Thanks already!
-NM
Solved! Go to Solution.
Hi all, this is probably a pretty easy question, but i cant find the awnser here nor online.
I have made a toon shader with my preffered settings.
added a ramp in front, toon in the middle and converted it to a material.
I have also made a material with the desired coloration and settings.
But now the problem, how do i connect the two? So that my 'combined' material has the outline of toonshader and coloration of my material?
I have experimented a bit by myself a while ago, and made a multi/sub-object, but it felt as if it did not really do justice to the colors i designed.
So, does anyone know if it is supposed to be done another way, or did i mess up with my first attempt within the multi/sub object?
Thanks already!
-NM
Solved! Go to Solution.
Solved by MartinBeh. Go to Solution.
Solved by MartinBeh. Go to Solution.
Solved by MartinBeh. Go to Solution.
(also see my comment in your question in the other forum)
You can use "Blend" or "Mix Shader" materials, but I would recommend to render twice and do the combine in a compositing software.
Martin Breidt
http://scripts.breidt.net(also see my comment in your question in the other forum)
You can use "Blend" or "Mix Shader" materials, but I would recommend to render twice and do the combine in a compositing software.
Martin Breidt
http://scripts.breidt.netThanks man, it really helped out.
Now i kind of have what i wanted to achieve, but you also recommended to use a composing software.
Wich i have found a free version of, but as someone who barely understands 3ds Max, learning a complete new software on the side will be a challende.
But you have helped me a lot and ill be sure to give it a shot.
Thanks once again!
Thanks man, it really helped out.
Now i kind of have what i wanted to achieve, but you also recommended to use a composing software.
Wich i have found a free version of, but as someone who barely understands 3ds Max, learning a complete new software on the side will be a challende.
But you have helped me a lot and ill be sure to give it a shot.
Thanks once again!
Do you need to do this with (one or many?) single images or animation sequences?
Images: anything akin to Photoshop would do this
Animation: any kind of video editor should be able to superimpose two image streams on top of each other; but normally people do this kind of thing in software like Adobe Premiere, Adobe After Effects, Davinci Resolve (free) or Nuke (roughly ordered by complexity). There are also some open-source projects such as Kdenlive or OpenShot that should be sufficient for such a simple task and that you could try for free. And you could even do this within 3ds Max itself, using the 20-year-old Video Post. 😄 (not that I would recommend that but at least it is the same software...)
Martin Breidt
http://scripts.breidt.netDo you need to do this with (one or many?) single images or animation sequences?
Images: anything akin to Photoshop would do this
Animation: any kind of video editor should be able to superimpose two image streams on top of each other; but normally people do this kind of thing in software like Adobe Premiere, Adobe After Effects, Davinci Resolve (free) or Nuke (roughly ordered by complexity). There are also some open-source projects such as Kdenlive or OpenShot that should be sufficient for such a simple task and that you could try for free. And you could even do this within 3ds Max itself, using the 20-year-old Video Post. 😄 (not that I would recommend that but at least it is the same software...)
Martin Breidt
http://scripts.breidt.netFor now, just single images.
But my budget is not that big as of now, so photoshop is off the table sadly.
But i have found a free composite software called "Natron". Don't know if you have heard of it before?
I read online that it sometimes gets a bit buggy when working with advanced images or scenes, but that will not be the case for me for now.
But after your message i dont know if it is good enough to edit pictures or only animations.
For now, just single images.
But my budget is not that big as of now, so photoshop is off the table sadly.
But i have found a free composite software called "Natron". Don't know if you have heard of it before?
I read online that it sometimes gets a bit buggy when working with advanced images or scenes, but that will not be the case for me for now.
But after your message i dont know if it is good enough to edit pictures or only animations.
@n_maasdijk schrieb:
For now, just single images.
But my budget is not that big as of now, so photoshop is off the table sadly.
But i have found a free composite software called "Natron". Don't know if you have heard of it before?
I read online that it sometimes gets a bit buggy when working with advanced images or scenes, but that will not be the case for me for now.
But after your message i dont know if it is good enough to edit pictures or only animations.
For single images, software like Natron, OpenShot or Kdenlive are a bit overkill and more complicated than it needs to be. And yes, I have heard of Natron but would recommend Kdenlive instead, or maybe OpenShot. Natron tries to be an alternative to Nuke, which can be a bit complex to get started.
So I think you need something like Photoshop that allows you to combine layers of images. How about Affinity Photo then, it is a one-time payment of 38 Euros. Or you go open-source/free and use GIMP or Paint.NET - thinking of it, I would probably recommend to use GIMP given that you have not yet got used to Photoshop.
Martin Breidt
http://scripts.breidt.net
@n_maasdijk schrieb:
For now, just single images.
But my budget is not that big as of now, so photoshop is off the table sadly.
But i have found a free composite software called "Natron". Don't know if you have heard of it before?
I read online that it sometimes gets a bit buggy when working with advanced images or scenes, but that will not be the case for me for now.
But after your message i dont know if it is good enough to edit pictures or only animations.
For single images, software like Natron, OpenShot or Kdenlive are a bit overkill and more complicated than it needs to be. And yes, I have heard of Natron but would recommend Kdenlive instead, or maybe OpenShot. Natron tries to be an alternative to Nuke, which can be a bit complex to get started.
So I think you need something like Photoshop that allows you to combine layers of images. How about Affinity Photo then, it is a one-time payment of 38 Euros. Or you go open-source/free and use GIMP or Paint.NET - thinking of it, I would probably recommend to use GIMP given that you have not yet got used to Photoshop.
Martin Breidt
http://scripts.breidt.netThanks for the tip, i will go check it out immediately!
Thanks for the tip, i will go check it out immediately!
Wow, Gimp is indeed a very beginner friendly and it already helped me solve a lot of isseus that i have not even mentioned on here. Awesome and many many thanks, you really helped me save days worth of time!
If you ever havequestions related to engineering, be sure to asm me, so that i canb at least pay you back a little 🙂
Wow, Gimp is indeed a very beginner friendly and it already helped me solve a lot of isseus that i have not even mentioned on here. Awesome and many many thanks, you really helped me save days worth of time!
If you ever havequestions related to engineering, be sure to asm me, so that i canb at least pay you back a little 🙂
Thanks, happy to hear this was useful!
Martin Breidt
http://scripts.breidt.netThanks, happy to hear this was useful!
Martin Breidt
http://scripts.breidt.netGood question! How should one switch materials for multiple render passes?
There a multiple ways to do this, and which one is the best depends on what renderer you use, how often you need to do it, and for how many objects and scene files.
Here are some ideas, roughly ordered in increasing complexity:
Martin Breidt
http://scripts.breidt.netGood question! How should one switch materials for multiple render passes?
There a multiple ways to do this, and which one is the best depends on what renderer you use, how often you need to do it, and for how many objects and scene files.
Here are some ideas, roughly ordered in increasing complexity:
Martin Breidt
http://scripts.breidt.netI think that option 1 or 2 would be the best fitting for me.
I have to switch it only once per file so that would not be much of a problem. And it are only 2 materials, being the toon-edged one and being the colorfull one.
But can you explain a bit more what you mean by setting a 'shell material' or 'selection set', and how would you implement this? Does that mean already linking it to objects within the slate editor, or is that not possible (it does not seem to work with me)?
Do you maybe have any usefull links? Im on Arnold btw.
I think that option 1 or 2 would be the best fitting for me.
I have to switch it only once per file so that would not be much of a problem. And it are only 2 materials, being the toon-edged one and being the colorfull one.
But can you explain a bit more what you mean by setting a 'shell material' or 'selection set', and how would you implement this? Does that mean already linking it to objects within the slate editor, or is that not possible (it does not seem to work with me)?
Do you maybe have any usefull links? Im on Arnold btw.
@n_maasdijk schrieb:
But can you explain a bit more what you mean by setting a 'shell material' or 'selection set', and how would you implement this? Does that mean already linking it to objects within the slate editor, or is that not possible (it does not seem to work with me)?
Note that Shell was originally designed for texture baking but it should also be fit for this purpose.
If not, use Blend, Mix or Material Switcher materials.
Martin Breidt
http://scripts.breidt.net
@n_maasdijk schrieb:
But can you explain a bit more what you mean by setting a 'shell material' or 'selection set', and how would you implement this? Does that mean already linking it to objects within the slate editor, or is that not possible (it does not seem to work with me)?
Note that Shell was originally designed for texture baking but it should also be fit for this purpose.
If not, use Blend, Mix or Material Switcher materials.
Martin Breidt
http://scripts.breidt.netBoth the shell function and GIMP sortware work wonderfully freund.
Many, many thanks!
Both the shell function and GIMP sortware work wonderfully freund.
Many, many thanks!
Glad to hear it's working out for you, and thanks for accepting the answer as solution.
Martin Breidt
http://scripts.breidt.netGlad to hear it's working out for you, and thanks for accepting the answer as solution.
Martin Breidt
http://scripts.breidt.netCan't find what you're looking for? Ask the community or share your knowledge.