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I should start by saying that I am fairly new to 3ds Max - but not Autodesk products. Sorry for the length of this post, I have been trying to solve this for a while, and wanted to explain what I've tried (in hopes that it might help figure out whats wrong).
I cannot seem to figure out how to animate the system shown in the image I attached. This is part of a much much larger mechanical assembly. To protect the intellectual property - and to simplify my question - I've removed as much as possible from the machine down to the things I can't get to play nicely with each other. The machine was also imported from another program - if that matters. I have tried a multitude of ways (and will explain the problem with each way I've attempted):
1) Initially, I had the bronze part as part of a larger group. When I tried wire parameters (z rotation to z rotation) from the ring to the group, it didn't work. Scouring the forum, I read somewhere that groups don't work with wire parameters. So I moved on.
2) Ungrouped everything then linked all of the parts to the bronze part. I then tried just connecting the gear to the bronze piece. This didn't work either and occasionally, seemingly randomly, would rotate the bronze assembly on the x, y, or z axis (meaning, as soon as I'm in the wire parameters dialogue box, and click connect - after setting things up - the bronze assembly would immediately rotate to a new position but wouldn't rotate when I rotated the ring gear). I was only working on one bronze assembly trying to figure out how to get one to work.
3) In an attempt to really simplify everything, I unlinked it all, ungrouped it all, and just tried to wire the ring gear to a bronze part. Similarly, it would rotate at what seemed like random (obviously, it's probably not random, but I don't know whats causing it). When I tried rotating the ring gear, the bronze assembly didn't rotate.
4) I created a new box in the scene. When I wired the box to the ring gear, it worked! When I wired the box to a single box, it worked! When I would wire the box to the ring and a single bronze part, they would rotate as intended! So far so good. The problem was, as I added additional parts wired to the box, they would start to rotate out of initial position (as soon as I connected them). But I ran a few experiments on this. The first is, the box can control the ring gear, but the ring gear cannot control the box - no matter what I did. The same for the bronze parts (the box can control them, but not the other way around).
4a) If I create two new shapes in this scene (like a box and a sphere), I can get them to work flawlessly, so I thought perhaps it has something to do with the properties of the imported shapes so I converted the newly created shapes to "editable poly" and was still able to get it to work. I then tried converting the ring gear and bronze part to an editable poly - went through and compared all of the properties between the newly created shapes and they seemed identical. And it still wouldn't work.
Needless to say I am beyond stumped. I have scoured the net trying to find someone who has posted a similar issue, but not knowing the program that way, I may have been using the wrong search terms.
Sorry again for the length.
Thanks!
Daniel
Solved! Go to Solution.
