Warning : Gimbal Lock Exist error after changing mesh
Not applicable
05-26-2017
02:30 AM
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Hi guys, I've looked at the similar issue on this forum and some other but couldn't find right answer for me.
I have fully rigged model which works super in MOBU but I want to chenge it's head, after doing this I am getting
Warning : Gimbal Lock Exist.The FBX file format cannot represent the transformation of some nodes in the scene due to the limitation of FBX SDK. To avoid this, adjust Bone binding matrices of the problematic Skins.
I already tried to change units when exporting like someone suggested and to copy and paste back skin modifier after changing the model's head.
Any help would be really appreciated (it's for my work placement... ).
Cheers guys!