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11-02-2018
11:25 AM
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3ds Max to UE4 leaves my Root Bone with non 1 scale.
I can't import in UE4 with NonUniformScale because Montages will scale the Root back to 1 during play, breaking the animation.
I tried CM vs INCHES but then import will leave mesh TINY, whether I enable ConvertUnits or not.
No other bone is being scaled.
All bones in 3ds max have been reset scale/stretch using Animation/BoneTools & the mesh reset using ResetXForm, setting Deform Off then back On before/after CollapseTo ResetXForm (below Skin Modifier)
Solved! Go to Solution.