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Hi, I have a model from a game, it's already rigged,textured etc.. it's made up by different mesh (chestarmor, and body). When I move a bone the chestpiece reacts well but the body stays still. After few days I figured out why:skin envelopes don't work.When I try to edit envelopes of the chestpiece it's all fine but when I select the body's envelopes I can't see colors and If I check "color all weights" the body turns black.I searched on web but I didn't find anything about it.I can still see the red lines of the envelopes and the dots on the body mesh but I think they're disabled or something like that so when I try to move a bone like clavicle or spine only the chestpiece reacts and the body does nothing. I hope somebody can steer me in the right way.When I export the model the body's skin modifier is deleted so If you want to examine the model you won't see the problematic skin modifier because 3ds max get rid of it.I'll post some comparison pics here so maybe you can see what I mean.
Solved! Go to Solution.