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I have a skinning problem on 3DsMax 2021.1:
I’ve worked for a long time following a specific pipeline. However, since this update something went wrong.
When I worked on 3DsMax 2020, then 2021 without any update, everything worked fine.
In 3DsMax 2021.1, when rendering a skinned and animated model, some vertices get out of the geometry without anything telling them to do so.
To analyse the problem, I added a simple skin to this mesh: all vertices are attached to a bone in the leg, except those in the forearm:
In the viewer, everything seems to be OK.
But when rendering, vertices go out of the geometry.
Just to be sure, I exported this skinned and animated model in 3DsMax 2020.
Here is what is displayed in the viewer:
The deformation does match with the one I get when rendering.
Some vertices have a weight that I didn’t give them (see screenshot above): they are supposed to be attached to the leg.
Was there a modification of the way weight is handled in a skin in the last 3DsMax 2021 updates?
Is there a way to fix this?
Solved! Go to Solution.
