Skin Wrap ignores parts of the mesh
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Hello Creators,
I am animating a female Athlete and i have a problem animating her hair. She has a tail as your can see in the picture. Her tail shall wobble as she moves her head. I am trying to accomplish that by attaching a Box (with a flex modifier) via Skin Wrap to the Tail. It works great, but for some reason there are parts of the tail geometry that the programm stubbornly ignores. These parts stay in their original position no matter what. I am shure its a simple mistake on my end, but i can`t figure out what to do. PLz Help!