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Skin is weighting the wrong direction
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04-19-2017
02:50 AM
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This is my first post here so first of all I would like to say hi to everyone!
I am intermediate user of 3ds max when it comes to modelling but I am quiet new to rigging and animation.
I have my 3 thumb bones and after applying skin modifier it does not affect skin very well, when I put the weight on the thumb vertices they go very offset.
I am attaching the video so you can clearly see what is happening.
Thx in advance!