Skin is weighting the wrong direction

Skin is weighting the wrong direction

Anonymous
Not applicable
674 Views
1 Reply
Message 1 of 2

Skin is weighting the wrong direction

Anonymous
Not applicable

This is my first post here so first of all I would like to say hi to everyone!

I am intermediate user of 3ds max when it comes to modelling but I am quiet new to rigging and animation. 

I have my 3 thumb bones and after applying skin modifier it does not affect skin very well, when I put the weight on the thumb vertices they go very offset.

 

 

I am attaching the video so you can clearly see what is happening.

https://youtu.be/rG0IlOePcbQ

 

Thx in advance!

 

0 Likes
675 Views
1 Reply
Reply (1)
Message 2 of 2

pepetd
Enthusiast
Enthusiast

You probably manipulated the mesh or the bones after creating the skin modifier, you can easily fix this by checking and un-checking the "always deform" check box in the skin modifier.

0 Likes