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Hi everyone,
new to Max here ~ transitioning from Maya / Softimage.
What is the simplest way to remove a constraint from any constrained object?
By this I don't mean physically deleting the controlling target or deleting that same target in the constrain rollout in the motion tab. But by this i really mean completely removing a constrain and giving the object back the freedom to manipulated with basic transformations.
The closest my search here has found is about deleting a path constraint - but the solution there seems to be more of a workaround (I'm getting the same gist from my searches outside of this forum). In Maya or Softimage, users have the flexibility to simply delete the constraining node / parameter, thereby allowing the object to be transformed while maintaining its current transformation values.
Is this a concept that is not directly available in 3DS max? None of the tutorials I've been looking at go into this topic specifically, so I wouldn't know.
Many Thanks!
- J
Solved! Go to Solution.