Yep your way worked for me Xatoku ... Really didn't want to have to scale up my environment 300%, just to accommodate my character!!!.. Only thing you missed was enabling 'Figure Mode' in biped settings, before you scale up/down... both my mesh & biped scales were random as I'm usually slack when it comes to accurate units/measurements etc (lol) so just to make sure they're both in correct proportion, in biped settings, under 'Structure', I moved the biped height's decimal point one spot to the left, shrinking it down to 10% and then same percentage on 'Select & Uniform Scale' (right mouse click) for the mesh.
Cheers!!!
PS: I noticed the biped was a little off centre once scaled... wasnt sure if it was always that way as auto rigged in Mixamo!?... It'll do for now & will fix it up eventually for final render.
Yep your way worked for me Xatoku ... Really didn't want to have to scale up my environment 300%, just to accommodate my character!!!.. Only thing you missed was enabling 'Figure Mode' in biped settings, before you scale up/down... both my mesh & biped scales were random as I'm usually slack when it comes to accurate units/measurements etc (lol) so just to make sure they're both in correct proportion, in biped settings, under 'Structure', I moved the biped height's decimal point one spot to the left, shrinking it down to 10% and then same percentage on 'Select & Uniform Scale' (right mouse click) for the mesh.
Cheers!!!
PS: I noticed the biped was a little off centre once scaled... wasnt sure if it was always that way as auto rigged in Mixamo!?... It'll do for now & will fix it up eventually for final render.
This worked for me. Such a timesaver. Thanks
This worked for me. Such a timesaver. Thanks
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