PFlow - multiple sources interacting?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm trying to create a crowd simulation, which has gone better than I thought it would so far TBH, but looking for pointers on how I could be doing things better and how I might achieve what I'm ultimately after.
I've created a Pflow which consists of an emitter which is essentially a long slot. This cast a bunch of particles in a certain direction, with a little variation in speed and with the 'keep apart' operator which stops them from bumping in to each other within a 500mm radius. On to this particle system I've linked a Forest pack object with a couple of Biped models I created, the frame offset and materials are randomized within the FP item.
Ultimately I would like people emerging from various sources - not just the one, or somehow coming from different directions. I'd also like to constrain their movement to a certain area. Within my scenes this will be the paved areas. Is it possible to get multiple FPSources interacting with each other in the same system? They would all need to operate with the same 'keep apart' operator so that people walking one direction don't bump in to those coming the other, or standing still etc.
I'm a PFlow newb, so any help appreciated.