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Can someone confirm this for me and help me find the reason it's happening?..
1. create point
2. animate Z rotation 360 degrees at frame 20 with tangents set to linear
3. set out-of-range to linear out for rotation Z track
4. move to frame 40 and read the Z rotation value
I get a 0.022 degree drift every 360 degrees and I have no idea why. I'm pretty sure I've looped rotation like this in the past without any trouble.
Any idea what it could be?
Solved! Go to Solution.
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