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I need to look perpendicular to the ground while at some frame, start diving towards the ground like in a helix path.
During the circular diving motion I need the camera to look at a constant central point.
First perpendicular look requires a Free Camera, as target Target Camera has flipping issues looking straight up or down. But with the Free Camera it is hard to control looking at the center.
I have aligned a target camera to match the orientation of the Free Camera manually with the Roll parameter. A little motion to the Target Camera changes the Roll angle drastically causing the flip effect.
The placement of the camera in Top View
I need to switch to target camera at one point smoothly.
Tried linking the Target Camera's components to a Dummy to turn it into a type of Free Camera so that I can align it to the perpendicular Free Cam. It works on one axis but not the side axis.
I looked for the Quaterion Rotation Controller thinking it has something to do with the Euler Axis Orders. Couldn't find it either.
Any help is appreciated.
Solved! Go to Solution.