Need Advice for creating a Crimping Animation of Metallic wires

Need Advice for creating a Crimping Animation of Metallic wires

talhaSV3QS
Observer Observer
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Message 1 of 6

Need Advice for creating a Crimping Animation of Metallic wires

talhaSV3QS
Observer
Observer

I am trying to create an animation, where metallic lug is inserted on a cable core. Further, i am crimping the Lug. Purpose of Crimping is that the wires are pressed and fixed in place. When crimping first the Lug is pressed, (this part of animation i got covered, i used morph to transform the lug before to the shape it will have after the crimp) after that as a result of lug being pressed the wires inside will be pressed. But, since there are a lot of wires and each one of them should deform due to the pressure. I am unable to figure out, how to do this part. I am attaching video of my current 3d model.

 

Also, attached are 2 links of actual crimping processes, how it actually works

 

https://youtube.com/shorts/76S9HZlK9as?feature=shared

https://youtube.com/shorts/bHz3sq7s8LQ?feature=shared

 

 

Below attached is the picture that shows inside of the Crimped lug.

 

Crimped LugCrimped Lug

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Message 2 of 6

RobH2
Advisor
Advisor

Do you actually have to show the wires inside being compressed or are you just trying to keep them from poking out once the morph finishes and the final lug shape is achieved?


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 6

talhaSV3QS
Observer
Observer

Thanks for the reply.

 

I want to show the wires being compressed realistically. Since, i will show a cut-out section of lug later on to show the wires being compressed.

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Message 4 of 6

RobH2
Advisor
Advisor

Ok, that makes a big difference. Can you upload one wire, crimp and the morphs? I'd like to play with it. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 5 of 6

RobH2
Advisor
Advisor

You could put an FDD Box modifier on the bundle of wires and crush them to match the inside shape of the crushed crimp. Then to your standard Morpher again. 

 

See attached:


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 6 of 6

RobH2
Advisor
Advisor

Did this help you solve your problem?


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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