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I'm trying to rig a simple eyeball look-at constraint that uses two distinct targets. I want the eyeball to generally follow the main target but then occasionally shift/translate to target B.
I want a single slider button to control the look-at direction/target weighting. The button would start with target A and then when translated, the look-at weighting would transition to target B.
But I'm doing something wrong. Something that seems so easy in concept is failing me; my parameter-wiring results produce a "pop" during the transition from target A to target B. Target A weighting starts at 100 while Target B starts at 0.
If I move the slider button up 1 unit, I want Target A look-at weighting to transition to 0 while Target B look-at weighting goes to 100.
I'm missing something obvious because I'm getting a pop during the transition.
I've looked around online for guides or examples to this particular setup but can't find anything. Most eye setups are routinely locked onto just one target.
Can anyone here provide a solution?
I've attached a file with a point helper using a look-at controller and two separate targets, along with the button slider control. No wiring applied between the controller and the button.
Thanks, I'd appreciate anything that makes me feel less stupid.
Solved! Go to Solution.