Morpher Spinner Will Not Move In Auto Animate Mode
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What is happening.
I have a mesh with the following:
Skin modifier on top.
Morpher modifier beneath that.
Edit Poly on bottom-- no other modifiers
I can change the morph modifiers when "Auto" animate is off, but when I turn it on, the individual morph spinners will not move for each morpher channel. They did work once, but no longer work, and I do not know why. Expected behavior: I turn on "Auto" animate mode, and adjust morpher spinners to animate the blend shape.
If I add a new morph target, that new morph will work during Auto animate-- spinners work fine, but about
20 other pre-existing spinners that once worked, will no longer move. I um unable to set keys for them.
If I go into Paremeter Wiring and click on a morph channel that is stuck, and right click, and select "Reset to Default Control" the spinner will work again in "Auto" animate mode, but I lose all my keys. This is, of course, not desirable.
This issue is preventing me from continuing animating, and backing up to a previous iteration is only feasible if I re-do a great deal of work-- might be impossible.
Desperate for some help.
Any advice is appreciated.