Morpher Spinner Will Not Move In Auto Animate Mode

Morpher Spinner Will Not Move In Auto Animate Mode

galen.tingle
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Morpher Spinner Will Not Move In Auto Animate Mode

galen.tingle
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What is happening.

I have a mesh with the following:  

Skin modifier on top. 

Morpher modifier beneath that.

Edit Poly on bottom-- no other modifiers

 

I can change the morph modifiers when "Auto" animate is off, but when I turn it on, the individual morph spinners will not move for each morpher channel.  They did work once, but no longer work, and I do not know why. Expected behavior: I turn on "Auto" animate mode, and adjust morpher spinners to animate the blend shape. 

 

If I add a new morph target, that new morph will work during Auto animate-- spinners work fine, but about 

20 other pre-existing spinners that once worked, will no longer move. I um unable to set keys for them. 

 

If I go into Paremeter Wiring and click on a morph channel that is stuck, and right click, and select "Reset to Default Control" the spinner will work again in "Auto" animate mode, but I lose all my keys.  This is, of course, not desirable. 

 

This issue is preventing me from continuing animating, and backing up to a previous iteration is only feasible if I re-do a great deal of work-- might be impossible. 

 

Desperate for some help. 

Any advice is appreciated. 

 

 

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