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01-08-2019
09:22 AM
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Hi there. I've looked through several posts about how to export fbx files from 3ds to Unity while preserving both the blend shapes and the rig. I can't figure out why those solutions aren't working here. When I try re-applying or removing the skin in the modifier stack, nothing changes in the fbx file and I've never seen the blend shapes in unity.
My goal is to have a skinned biped using Animator and also use blend shapes for one of the meshes that make the model (Eyes + Mouth). I've tried exporting with every version of the solutions but can't get it to work.
Any help would be very much appreciated, 3ds file attached.
Solved! Go to Solution.