Issue Exporting Animation With CAT Rig

quinn.richman
Explorer
Explorer

Issue Exporting Animation With CAT Rig

quinn.richman
Explorer
Explorer

Hi, I'm having a problem with exporting one of my animations from 3dsmax to unreal. I'm using CAT to animate a character and I've rigged it with CAT bones. I've also added some normal 3dsmax bones that I've parented to the CAT rig so that I can do some squash and stretch. I've adjusted the skinning on some of the CAT bones as well as some of the 3dsmax bones. It looks fine in 3dsmax, but when I export it as an FBX to unity or unreal the does not export the adjustments I made to the skin for parts of the mesh being affected by the 3dsmax bones (I've checked it in multiple engines so this is likely an export issue and not an import issue). The 3dsmax bones are still acting on the model and are still exported, they just act as though I made no adjustments to the skin. Does anyone know why this could be happening? It's really frustrating. I've just about exhausted all my resources and options so I'm pretty desperate, any help is greatly appreciated, thanks.

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china007
Community Visitor
Community Visitor

楼主的问题在虚幻中好像是要设置一下导入的参数,我也遇到了类似的问题,不过是再unity里,在max中头部并没有继承胸腔缩放,但是导出之后在unity中就会继承胸腔的缩放。。。始终无法解决。

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