Is it possible to convert a skeletal mesh animation into a vertex animation?

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06-26-2019
09:51 AM
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Sorry if I use the wrong terminology, I'm coming from unreal engine. I'm trying to create a vertex animation from a skeletal mesh animation. The animation works fine initially but in order to import it to unreal it needs to be an editable poly.
When I convert it, the mesh detaches from the skeleton and no longer animates. Do I need to reattach it somehow, are editable polys unable to animated with a skeleton? If so, does anyone know how I could convert the animation somehow?
Does anyone know a way I can achieve this?
Animation working fine:
Change the mesh to an editable poly:You can see here the skeleton is detached.