Is it possible to convert a skeletal mesh animation into a vertex animation?

Anonymous

Is it possible to convert a skeletal mesh animation into a vertex animation?

Anonymous
Not applicable

Sorry if I use the wrong terminology, I'm coming from unreal engine. I'm trying to create a vertex animation from a skeletal mesh animation. The animation works fine initially but in order to import it to unreal it needs to be an editable poly.

When I convert it, the mesh detaches from the skeleton and no longer animates. Do I need to reattach it somehow, are editable polys unable to animated with a skeleton? If so, does anyone know how I could convert the animation somehow?

Does anyone know a way I can achieve this?

 

Animation working fine:

image.png

Change the mesh to an editable poly:image.pngYou can see here the skeleton is detached.image.png

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Noren2
Advocate
Advocate

Try adding an Edit Poly modifier beneath the skin in the stack, right click it and do a "collapse to". You should keep your skinning information further up in the stack that way. Alternatively you could try using Skin Wrap or Skin Utilities to transfer the vertex weights.

 

Are you sure you can't export a mesh to Unreal?

 

There are scripts to bake Skin into vertex animation, but you should be better off keeping your skeletal animation.

 

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Anonymous
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Hello,i stuck with same problem as you , are you find solution for this ?

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