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Importing left-handed animation
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11-26-2015
10:34 AM
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Hi!
So I have this crude .kf importer that can import an animation on an existing skeleton in a scene. This importing works fine, except that it's y-up and left-handed. The model becomes mirrored, where his left hand is where his right should be. I've tried solving this problem by flipping one axis (see attached script), but I believe I will also have to deal with rotations, as this is what it ends up looking like (img1):
What is the correct way to flip this animation to the right coordinate system (pun intended)?