How to make a claw/gear animation with wire parameters?

How to make a claw/gear animation with wire parameters?

Anonymous
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How to make a claw/gear animation with wire parameters?

Anonymous
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I am trying to rotate my claw so that if I rotate one claw, the other rotates in the opposite direction. I found a tutorial that shows how to do this using wire parameters (

); however, when I do it, it acts all funky. I linked a screen capture of me doing the same steps. 

 

Am I doing something wrong? 

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leeminardi
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I would try two things.

1. Change the coordinate system to local and check that you have chosen the correct axis for both parts.   It looks like Z is correct for one of the parts but try x or y for the other.  The vid shows the part rotating but around the wrong axis.

2 If you still have a problem the reset the transforms for the objects before applying the wire parameter. 

lee.minardi
Message 3 of 4

Anonymous
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I changed my axis to local and I think you are right. I think it's rotating about different axis instead of the z axis. I did use the link tool in the top left corner of the environment to link the objects to other parts. That might have to do with it. 

 
I'll try resetting the transforms like what you suggested 
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Message 4 of 4

Anonymous
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I found a solution to my problem. I could not figure how to reset the transform, so instead I created dummy objects at the pivot points of my claw. I think linked each claw to its corresponding dummy and then wire paramtetered the dummies together.
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