How to import Maya Rig with Controllers? Or how to create automatically Controllers for a rig in Max?
Hello,
I am trying to import a Maya Rig (Mixamo with Control Rig) into 3dsMax.
It is working fine in Maya, but when I import it into 3dsMax there is no binding anymore.
When I have the simple rig (without any controllers, a mesh just driven by joints) I can import it into 3dsMax.
I was trying with new "BindPose" and with keys baking, but I get only a broken rig.
Maybe it has to do with the constraints. Isn't it possible to import them?
2.)
Is there another method, to create automatically a controllers for a rig in 3dsMax? I need all the animation baked into the controllers, otherwise the imported animation gets lost. My rig is type "human IK" and has 65 bones. It's not a biped rig, I haven't experience with "biped", I hope there is not too much difference.
Thanks for help
Maya Rig here