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How to copy rotations of all bones at once?

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11-06-2019
07:47 AM
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Hello Community, i am working on a character animation and i am really baffled about the bad implementation of animations in 3ds max 2017, i want to loop the animation and in order to do so i have to copy each x, y, z rotation of all 32 bones of the character from the first key to the last key, is there a method to copy all rotations or something like auto-loop (what i would expect from a 2017 professional program) that does this nasty job for me?