How i can make the water animation to loop seamless?

How i can make the water animation to loop seamless?

Anonymous
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Message 1 of 8

How i can make the water animation to loop seamless?

Anonymous
Not applicable

i'm asking to learn how i can make my water animation
(which it is maden by noise>animate noise)
to loop seamlessly.
My first and last frame does not match.

I saw some posts for seamless flag loop, but we didn't make our animation with the same way so, it's not the same.
Can someone please help me with that?
Thanks!

Extra infos: i have put noise to my plane, and then i enable the "animate noise" option.
I have set the first key to 0 and then, i did an auto key to 100 (the last frame)

i notice the whole animation from 0 to 100 it is fine but, the first and last frames does not match each other.
So, how to make it loop seamlessly?
thanks!

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Accepted solutions (1)
6,465 Views
7 Replies
Replies (7)
Message 2 of 8

vincent
Contributor
Contributor

I know the ocean shader has a built in loop parameter. But that is only sutable for bumb mapping a flat plane. It does look pretty good however.

 

Regards,

Vincent

Message 3 of 8

Anonymous
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thank you for your reply, i saw the ocean shader, it's very nice and helpfull shader but,
i need the water animation to be by water's mesh, not by water's texture.
again thank you!

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Message 4 of 8

Anonymous
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Accepted solution

Make sure you've key everything, Strenght, Phase, seed. Then you need to move your frame 100-key to 50 or so and copy key 0 to 100. If it still won't work, then you must have keys on it outside the timeslider range. Look for it in Dope sheet!

 

It works fine at mine 🙂

Message 5 of 8

Anonymous
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Thank you for your help it works!
It now loop seamlessly and i can't note the start to end frames.
have a nice day, thank you!

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Message 6 of 8

vincent
Contributor
Contributor

Yes that would work.

However, the waves will be 'undirected' right?

Ocean waves tend to move in one direction. Animating them like this will send them up and down the plane.

 

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Message 7 of 8

Alphα
Participant
Participant

Is there a way to export noise animation into Unity & Unreal Engine ?

 

Another issue for me : I noticied that my noise animation tends to slow down around the first and the last frames. Why ?

 

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Message 8 of 8

Anonymous
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As far as I know you can't export any animation into Unity that occurs at the vertex/mesh sub object level without buying a plugin (megafiers is one if I remember). Animating a box moving from point A to B is ok as it's just the object itself moving as a whole, but if you animate the actual vertices of the box object thats a different type of animation information.

 

The slow start and end of your animation will most likely be because your default In/Out tangent types for new keys will be set to smooth. If you select the keyframes in the curve editor and set it to 'linear' you should get the result you want.

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