Help removing a control rig for exporting animation to Unreal
I was following a tutorial (https://www.youtube.com/watch?v=_gm_g8do32k&list=PLnKw1txyYzRlxh1-BT4CifPXC5TBg2vUd) on how to set up an IK Control rig for a character, and now that I've finished animating and ready to export to Unreal, I can't seem to get rid of the control rig without destroying my animation on export. I tried selecting everything and collapsing the motion paths and then exporting that, but when I import it into Unreal the arms are in T-Pose, but the legs do work. I don't know why the arms get broken but the legs are fine.
If I try to export with the control rig, Unreal says I can't import an actor with multiple roots, even though there's only one root in the hierarchy. Does anyone know how to fix this?
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