Gimbal lock issue
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First off, let me say I am extremely new to 3DS Max, only having worked with it for about a month. I have only been working with 3D modeling software at all for about 5 months. I am working on a game mod and looing for a beter way to accomplish my goal. I want to be able to use the same armature for several different models. I am currently importing the armature source, removing the existing meshes, then importing the new meshes and skinning them to the armature. When I try to export, I am getting a gimbal lock error on all the skin matrices. I have ready several other posts related to the issue to include here, and here. I have tried solutions from both these in particular as there was a difference in scale between the source models, and the armature/meshes have Euler rotation controllers. The model I am currently working on is attached. Thank you for your time and insight.