- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Let's say I made a typical simple arm joint (UpperArm, LowerArm, Hand), linked as a hierarchy, and assign them an IK Limb Solver.
As I manipulate the IK, What's the best way to access the XYZ Rotations of the LowerArm (in parent space) through a Script Controller in real time?
I tried:
"in coordsys parent (LowerArm.transform.rotation.z)"
but that produces world space rotation data.
The only solution I came up with was to make an independent Helper Bone, assign it "orientation constraint" to the LowerArm Bone, set its constraint rules to Local->Local. Then, I can read the axis data from that Helper Bone using a Float Script or an Expression Controller.
But, Is there a way to access the parent space XYZ Rotation data directly from the Bone in the IK system?
Solved! Go to Solution.