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Hi everyone.
I've got a prototype character that I've rigged with Biped, and saved with multiple .bip animations. You can see a brief overview of what I mean here:
https://www.youtube.com/watch?v=Y4HxuidElcg&feature=youtu.be
I've already exported this character model to Unity and set it up, and now would like to bring in these animations, meaning I need to export them in the appropriate format. Being new to the program, however, I'm not sure what that format would be. The only solution I've found from searching so far is putting EVERY animation on the same timeline, exporting the model as an fbx file with the animation included, and then manually breaking it into pieces inside the engine. This won't work well for me, as I haven't done my animations this way and would also like the ability to add more in the future (my character has no attacks right now, as an example). I'm wondering if there's an elegant way to take these animation files I've got saved up batch export them, with the possibility of working on and exporting additional ones in the future for use on the same model. Any help is appreciated!
Solved! Go to Solution.