Hi there, I managed to run into abit of a snag and I'm not sure what the best solution would be.
What I'm attempting to do is export a Skin and Morph based rig to test out in Unity. The bone and morph targets come into Unity but the actual morph animation didn't. I checked the controllers responsible and it appears that the curves driven by the Reaction Manager don't get baked when exporting to .fbx.
Now I suppose I can bake them myself to something .fbx understands before export but I can't seem to find a way to simply take the animation curves for the morph channels and bake it down.
Anyone got any ideas? I really would like to get Morph Targets working in Unity but this silly problem is preventing me from doing so.
Hm... okay, this issue seems to be more to due getting it to export morph target animation AT ALL. I tried it without the reaction manager and it still won't export.
So, either I misunderstood something thinking I can export morph target animation or it just doesn't work. The bones animate just fine though.
Can't find what you're looking for? Ask the community or share your knowledge.