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Duplicating a rigged and skinned charachter
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I've rigged and skinned a character with bones and skin modifier. It works perfectly.
Now I'm trying to duplicate it but the geometry pops out of place whenever I try to move the newly created geometry(with control objects).
I suppose it's a problem of names assigned automatically which don't correspond to the linked/skinned nodes.
How can I avoid this, obtaining a simple working clone of my geometry/rig?
Joey
