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Data Channel Tension Deform doesn't drive maps
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I'd love to be able to use the squash and stretch data in the tension deform to drive displacement maps through vertex color. However it currently only drives morph targets. I tried extracting the vertex colors out of the data channel modifier but I can only pick one color x,y or z. Basically limiting me from using one map for squash and one for stretch. My ultimate goal would be animated wrinkle maps based on the tension deform. Morph targets are not realistic for fine wrinkles/details. Anyone found a way to make this work? Am I missing something. Here's an example of what SHOULD be possible: Video