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I have 13 bipeds with skinned meshes in a scene. I bought these from a marketplace and have rescaled the with world scaler utility and given them a standard pose so that the biped rig appears exactly the same in viewport (obviously the skins are different).
What I would like to do is combine all 13 skins on to one rig.
My reason for this is to use them in a Tyflow crowd system, inputting each skin as a seperate 'actor' but with the ability to control the underlying animation on one reference rig (rather than 13 seperate ones).
Can anyone point me in the direction of how this might be done? I can add or remove bones from the skin modifier but not swap them for different references. If I just move the modifier from one mesh to another it obviously looks wrong as the vertex references are wrong.
Is this possible?
Solved! Go to Solution.