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01-02-2017
04:18 PM
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I made a character that was a non-humanoid shape so I decided to make a CAT Parent skeleton in order to rig it.
The problem is, when I apply the "skin" modifier to my mesh and add the skeleton bones, the mesh barely sticks to it, and the "Paint Weights" and "Envelope" editor barely effect it. When I paint the weights, it only paints blue and when I move the arms or legs, it barely move the mesh's arms or legs.
Am I doing something wrong, or is there a better rigging method for this kind of mesh?
Solved! Go to Solution.