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Greetings,
Been searching forums past and present, but cannot seem to resolve an issue I'm having. I used Mixamo and their Autobiped maxscript to Auto-Rig a biped to a Poser character mesh in 3ds Max 2017. The auto-rigging works great, but I rigged without fingers. However, now I would like to add fingers and be able to deform the fingers of the mesh. I have gone to Biped > structure and added 5 fingers, with 3 finger links each. I have even positioned them to line up with my mesh hands and added them to the "Bones" section of the mesh under "Skin" in the modifiers. However, when I now move the biped fingers, they do not seem to be influencing mesh deformation. I tried checking and unchecking the "Always Deform" in the skin modifier as I've seen suggested, but with no luck. Can someone help? I've also just tried reskinningthe whole thing, but the envelopes are no longer as they were for the other parts of the body.
Thank you!
Solved! Go to Solution.
